Hello!
I'm about to animate/rig in a project that will be made for mobiles/tablets and will have lots of characters on screen at the same time (up to 50-100 units). So I was wondering if anyone of you got any experience with how complicated rigs (nr of joints?) you can do for such a project without it taking too much of memory?
or generally if you have any benchmarks on how much animations/rigs take for mobiles today?
Best Regards,
M
Replies
How many boned units do you think is manageable for mobilegames?
Often you'll find there isn't one answer or one way to do something, but a framework that will help you iterate quickly so you can get to the best possible combination.