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Animation/rig memory question for Mobiles

polycounter lvl 12
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Connecta polycounter lvl 12
Hello!

I'm about to animate/rig in a project that will be made for mobiles/tablets and will have lots of characters on screen at the same time (up to 50-100 units). So I was wondering if anyone of you got any experience with how complicated rigs (nr of joints?) you can do for such a project without it taking too much of memory?

or generally if you have any benchmarks on how much animations/rigs take for mobiles today?

Best Regards,
M

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