Unreal Engine 4's Livelink doesn't generate material instances for custom materials created in Mixer, I've tried reinstalling the plugin but that does nothing for me. All texture maps are importing fine, so I've just been hooking everything up manually but after seeing the plugin is supposed to do that automatically it…
Hello all, I was wondering if anybody seen such matertial arround or similair one? to buy or free :-) Looks very cool for VR development. I'm currently doing some testing with trimsheets, but havent got acces to material with such parameters. If anybody can help or have any suggestions please let me know. Thanks in…
Hey there guys. Today I'm happy to share with you something I did all the way back when the PBR bonanza started. It's a custom photoshop plugin for material painting. Here's a demo video: [ame]www.youtube.com/watch?v=_MU3M6xqhe4[/ame] Drive link: https://drive.google.com/folderview?id=0B1zn6i0HQkjWRHRiU2VySl90Vk0 Direct…
Job Title: Freelance 3D Artist (Potential Long-Term Opportunity) Location: Remote I am an independent developer seeking a Freelance 3D Artist to assist with an architectural environment project. Your role will be focused on creating high-quality textures and materials for an environment, with potential for long-term…
Hey there! I'm bringing my textures into Unreal along with my static mesh that has various materials. I’ve run into a problem where applying the glass textures and setting them to translucent messes up the hinges on the model. The UVs are all good and everything looks fine in Substance Designer, but once I load the…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
All job positions offer hybrid assistance perks, meaning you can WFH for 2-3 days per week from the beginning! If you want to fully WFH, usually that can be achieved after trust is built between employer and employee. If you're interested, I highly encourage you to send me a message here in Polycount :) I'd be happy to get…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…