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Translucensy is deforming other part of the mesh that isn't translucent glass material

cturbo
polycounter lvl 4
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cturbo polycounter lvl 4
Hey there! I'm bringing my textures into Unreal along with my static mesh that has various materials. I’ve run into a problem where applying the glass textures and setting them to translucent messes up the hinges on the model. The UVs are all good and everything looks fine in Substance Designer, but once I load the material in Unreal and apply the glass texture, that’s when the issues pop up. If anyone has any tips on how to fix this, I’d really appreciate it. Thanks a bunch!

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