Hey there!
I'm bringing my textures into Unreal along with my static mesh that has
various materials. I’ve run into a problem where applying the glass
textures and setting them to translucent messes up the hinges on the
model. The UVs are all good and everything looks fine in Substance
Designer, but once I load the material in Unreal and apply the glass
texture, that’s when the issues pop up. If anyone has any tips on how to
fix this, I’d really appreciate it. Thanks a bunch!
yes its strange. I dont understand it. I ended up baking the glass seperate. When I put in the base colour alpha into opacity in unreal, thats when I noticed it deforms. Ill collect and send to you.
otherwise: its possible but really unlikely that you're hitting a precision issue qit vertex placement but I'd expect these things would have to be very small indeed for it to crop up
Replies
Perhaps you could share the assets, so the situation can be reproduced.
otherwise:
its possible but really unlikely that you're hitting a precision issue qit vertex placement but I'd expect these things would have to be very small indeed for it to crop up