I'm trying to create an iridescent oil-like material in unreal but haven't found any great documentation on it. It may be as simple as a substance texture but pie in the sky, I'd like it to react to the shape of what it rest on rather than just a simple, static texture. Anybody familiar with this? Or can point me to a…
CLICK ME P.S. This picture and everything associated with it belongs to Crytek. Okay, so how do I go about creating this? A step by step guide, pdf or tutorial would be great! NOTE: THREAD MOVED TO TECHNICAL TALK SECTION
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
This position has been filled. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its development costs. We are seeking a skilled 2D illustrator with experience in…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
CLICK ME (sorry image attachment malfunction, so i posted the link) :) P.S. This picture and everything associated with it belongs to Crytek. Okay, so how do I go about creating this (In engine [UE4 as of now] and in Maya)? A step by step guide, pdf or tutorial would be great!
I am looking to hire an artist who can produce a realistic outdoors scene with our engine. The technology will support it, but I find there is some magic artists have in composing a good outdoors scene, that is more than just throwing a bunch of models onto a terrain. I'm looking for the highest quality that will run on…
The job is about creating blockout 3D props, no high poly, nor texturing will be required in most of them(50$ to 150$ payed per asset completed ) skilled 3D artist required with hard surface experience .
Hi!I'm happy to share with you our project called SENSE-A, for which we created the first scene in Unity. Then we exported it using our FAT unity plugin to our app to play as an interactive experience. You can try the app and play this scene, the experience will last about 3-5 minutes, but the scene download can be a bit…