Hi, I'm Mirko Failoni, freelance concept artist and illustrator, this is my official entry! I'm posting it again to stick with threads' titles, and because I changed the title in the official submission, so...sorry, my bad, apologizes!:poly122: This is the original post with some process screens:…
Backstory: He lurks in solitude. Hidden from the hunters that persue him because of his strange appearance, he lives peacefully in coves where nobody will venture. One day, a woman on the run from vicious pirates entered his remote cove. She hid in a cave nearby. The pirates followed, and seeing her escape behind the rocks…
Hi all, Im a beginner at 3d modeling and I am currently doing a portfolio piece for my course with Train2Game. Now, I am trying to tidy up my mesh at the moment, and I have a lot of ngons due to some edge chamfering. I have tried to clean some of it up but my render is now giving me some undesirable results. I have no…
I tried doing this without "undoing" and with a square brush, I've never really gotten into traditional painting (I prefer sketching), and I've noticed that the mountainous rocks in the background seem unnaturally shaped. Also, a question on the side is how to get a really clean, detailed and metallic/shiny effect like…
The user didn't specify real-time vs offline rendering and since they found Unity in their research I assume they were looking for a real time engine which Octane isn't. Octane also doesn't run on AMD and doesn't have as much market share as other offline renderer's such as V-Ray so I wouldn't be pushing Octane for this…
When I am working in DDO and 3DO the model and materials all look correct however it appears as if the albedo and specular maps are reversed? All of my Albedo maps are mostly black and my specular maps are close to the color that the material is. I realize I can just switch the 2 maps but it doesn't give quite the same…