I am hoping to create a medieval fantasy style town and surrounding landscape in unreal engine. I created the landscape in Worldmachine and used a procedurally texturing material to texture it based on incline. I also created a system of modular pieces to create these early versions of the houses. All feedback is…
I think generally it would help if you tried to explain in more detail what exactly you want achieve using what application/renderer, ideally with images/examples. If your talking about game art, I would probably start by looking for sample/existing content for which ever engine you want to use, as linked by Neox, and then…
Greetings, 3D Enthusiasts! I’m excited to announce that adidas is currently seeking applicants! We’re on the lookout for an assistant 3D generalist proficient in Blender, and familiarity with Rhino is a significant advantage. As we embark on enhancing our digital strategies, we’re in need of a talented 3D artist to join…
Creating a futuristic ninja. Starting with the under armor from a rough blockout, there will be some heavier armor pieces layered ontop, as well as a cowl / helmet. Hoping to create an energy katana.
I'm making assets for a first person simulator game with semi-realistic graphics, the assets are mostly furniture and decorations. Making both high poly and low poly versions of each asset drastically increases the amount of work needed. Furniture often just consists of simple shapes and it seems unnecessary to bake…
i think it's just considered a bevel? you could create it by doing a bevel on the edge and then merge the ends. If some parts have to be slightly concave or at a specific angle you can adjust edges/verts manually or use a boolean. Is the name important because you were wanting to find the right tool to help make it?
I have a problem – this layer appeared on my model, and I'm looking for a way to get rid of it. I'm trying to create a normal map for my low-poly version based on the high-poly version. The issue is that the high-poly model has this thick layer that I can't remove (the high-poly model was created using photos,…
Selection created by Magic Wand Tool in pohotoshop is distorted as shown in the image I am currently working on 3d texturing, creating masks from UVs and drawing textures for each UV. I am trying to create a mask from the UVs and draw a texture for each UV, but for some reason the selection is distorted. I have never had…
Juggernaut Sci-Fi Suit Introducing my latest creation: a Juggernaut Sci-Fi Suit. I created this character because I love science fiction. I used Zbrush, Maya, Substance 3D Painter, Adobe Photoshop and Marmoset Toolbag. I hope you like it! See more details: https://www.artstation.com/artwork/g0Lo0L
That works! I had no idea you had to reset xform after creating a primitive, I just assumed they would not cause any issues since I would not change scale or rotation outside of editable poly. I had a feeling I must have been making a basic error...Thank you so much for your help.