So there was this tool in max which was for the win like every 2 seconds in the uv editor. It was basically a 4 point lattice on your selected uv's pretty much the same thing as in photoshop when you hit ctrl t and then you can constrain scale your selection using a specific edge as the anchor. Anyone seen this is maya?…
[ QUOTE ] There should be. The FBX version of the krull has b_rightweapon and b_leftweapon parented to b_righthand and b_lefthand respectively. [/ QUOTE ] Yep, I don't know how I missed them last time. Problem is it still has this also (in the b) b_root -B_IK_Hand_Root (bottom center of character) --B_Ik_Gun (constrained…
Hello, I use drag dot and i want to place an alpha all arround my mesh without having the alpha rotating while fallowing my mouse. I want it to keep the direction of my alpha than place a x and y constraint like in photoshop when we press shift. Actually if i press shift i can constrain just one axis. Is it possible ?