I hope there are some motionbuilder experts here.Its appears MB reads textures in a slightly different way from most 3d apps.I am trying to make a cetain part of a model emissive so I painted an alpha map in photoshop..but I am not seeing the emissive map on my model,if I tweak the color of the emissive channel of the…
This character is coming on a project I'm currently working on. The screenshots are taken from the Unity 5 viewport (no fancy filters etc.). As textures I used one 2048*2048 for the whole mesh and a 1024*1024 for the hairs. Highpoly modeling was done in zBrush and so was the skin texture with spotlight. For the rest of the…
I've watched this little clip so many times my eyes glaze over immediately. I'm really trying to fine-tune this to add to my portfolio now that I need a new job. It's a simply walk and run cycle for a dog and girl. Let me know if there's anything I can do to improve it. https://www.youtube.com/watch?v=iWOp_sxICKs ps. Still…
anyone ever had any SAVING issues in Max 2010 64bit, win7 For some reason this morning everytime i save it takes 5mins to acctualy do it... On all my previous files aswell.. It doesnt seem to be my HD, since i have no issues with Ps, maya or deepaint file saving Hell i Can even export to 3ds , or ob and no issues. but…
Hi there, The first image represents a fully unwrapped model without overlapped UV. As you can see, no seam when I transfered the Normal map The second and the third are showing you how I proceed to optimize the asset (basically, half the model has been cut to mirror everything). But I'm not sure I'm using the right method…
Keith is at it again =) What a time saver and a lot more, just bought this tonight so I am finding my way around it but well worth the $35 imo UberTuber Tube https://www.youtube.com/watch?v=FHe-8S1_0RI UberTuber Spline it brick wall https://www.youtube.com/watch?v=4KrG_ogPEdo UberTuber Poly Rail…
not sure if this is the right place to post it, but i thought that i'd share a video (fairly old) that i just uploaded onto youtube. Its a french project (with english subtitles) in which we had to advertise a product within a minute or two... chek it out and tell me what u think: http://youtube.com/watch?v=hgKw7Bz2hf8 PS:…
This is the rocket from Shadow Warrior, I tried to keep true to the original game design, this is far from complete there are a lot of optimizing to do. after Getting close to the basic design I noticed some severe design flaws in the original game design I am going to use this model as a base for a new rocket that will be…
Hello guys, I'm looking for some feedback on my forest project using Unreal Engine 4. I am truly amazed by the work of Alexander Dracott shown here: http://www.polycount.com/forum/showthread.php?t=149632 I try to get a somewhat similar quality. I know that my lighting isn't good, but I can't tell what's wrong. It would be…
Does anyone know or have a guess as to how the BioWare made the clean beveled edges like in the attached photo? This is part of a texture from Mass Effect 2 and this smooth beveled edge has been a staple throughout the entire series, so they must have a process in Photoshop to create this, right? I'm trying to do something…