Hi folks, I decided to start learning to create some game assets. I have read a bunch about what is expected of such models but I got overwhelmed and confused with the information. I decided to go ahead and try my hand at a relatively simple model, so I created a spiked club. I had previously followed a quick course about…
Tactic Studios is a game developer specializing in creating
premium video games for PC, PlayStation, and Xbox. We are looking for a talented environment artist to join our team and create high quality 3D environments for an unannounced project. It is a multiplayer, third-person game with a contemporary setting. A…
Valkyrie Entertainment is an independent game developer and service provider in Seattle. Since 2002, the company has been providing content and co-development for some of the most well-respected developers in the industry including major contributions to award-winning games such as God of War and League of Legends. Our…
We're hiring some 3D artists as well as a level designer for an upcoming project. Below is some info from our website, to apply go to the careers page of our website. http://massvirtual.com/careers/ 3D Artist Responsibilities: * Work with Art Director and other artists to ensure consistency between vision and…
Hey everyone! With Legacy dDo recently becoming available to everyone, I thought it might be fitting to give my plugin one last major update. Have a look! Swift manipulation of materials: There are automatic texture, utility, and shading group naming conventions to keep organized, all based on the material name: Get your…
Robomodo, Inc is a new independent game company based in Chicago, IL. Founded by industry veterans with over 60 years of combined experience, we are currently looking for passionate, talented individuals to join our team in various roles. At Robomodo we encourage everyone to input into the creative process and we offer the…
Long story short, I started programming and using game maker to make a game about 1+ year ago. Oddly I struggle a lot harder with the art than with the programming or design (i mainly do design generally) - still Im pretty happy with my assets and props generally, but my environment layout sucks so hard, and I really don't…
I'm learning how to bake normal maps for hard surface models. Already read the polycount wiki and watched a ton of videos which taught me a lot. Then I encountered more issues than before. Ignorance is bliss...but I want to make sexy bakes! The first problem is probably my low-poly topology. I thought I knew what I was…
Hi, I'm Will. I have a Computer Science degree with a gamedev focus, I've been working on an online/co-op topdown arena game where players basically fight each other until they're the last survivor. Like a Battle Royale! I've implemented most of the core systems for the prototype that I plan on releasing to Greenlight and…
If you're interested in learning UDK and all it can offer you should join our: GOOGLE PLUS HANGOUT or OUR SKYPE GROUP ADD ME ON SKYPE TO GET SITUATED WITH THE REST OF THE GROUP.....chaserm2 EDIT: Here's a list of videos I've gathered to explain each topic covered on the syllabus. PM me for the syllabus or I can send you…