As a working artist in the VFX/Game Industry; I was sharing with a friend a piece of work that had been produced by an AI from a Youtube video and he as a working modeler became concerned seeing huge part and swathes of his work being automated; specifically as an artist in smaller mobile/independant studio. The video in…
Whenever I use the emissive effect it will cause the whole scene to glow instead of just the thing that should glow. For example lets say you have a lightsaber since thats something we're all familiar with. You want the blade portion to glow, but not the hilt or the person holding it. The only thing I've discovers thus far…
An update to this: Thank you so much for all your responses. After countless trials and errors, these are the export settings that work for me. I'm exporting an Editable Poly as .fbx 2020 with these settings, and it never triangulates now. If I change the FBX version, it sometimes works and sometimes doesn't. If I change…
Hello guys, This will be my blog for my current project. I will be trying to make this character made by Baldi Konijn https://www.artstation.com/baldi-konijn. With my quality target being Wayfinder. This is my current block out, been working in this for just a few days since just finishing my graduation character any…
Hi everybody , it's my first post on Polycount so i hope you will like my work. I'm a French 3D student . Currently I'm in my third years of 3D videogame school. I started to work Zbrush software this Years . This work is my second sculpture. For this work I'd like to create a female flighty soldier . I used Zbrush and…
Hi, I'm Dan, a Concept Artist looking for concept work, available to start immediately. I am versatile in my skillset mainly working in photoshop + with the ability to work with 3D if that is required (Zbrush, Maya + I have experience working in UE4 with visual scripting, set dressing & level design.) My…
I was fortunate enough to be able to work on the recently released South Park: The Stick of Truth for Obsidian Entertainment. I had a lot of fun working on this project and I thought I'd share some of the areas I worked on. In addition to the environments I was also responsible for a lot of the environment animations and…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…