In a discussion with tfrog last night, we talked of how a lot of Polycounters get jobs.
Polycount is comprised of a lot of working professionals. The outgoing feedback and criticisms are strong, valuable information. If you post here trying to get in the games industry, you will get a lot of feedback. Some consider the critiques handed out here to be swift and harsh, but in our perspective this is normal, even toned down, as we are used to this at work. We remember if you listen to this feedback by applying it to your work. When jobs open, you are remembered as someone looking for work that was eager to listen and learn. A lot of people come and go because they can not handle it, but keep strong and continue you to prove yourself because Polycount works!
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To be honest i think the posts are actually fairly mild and people tend to hold back. When I was an art student they were often brutal about our work, which helped us in the long run.
Polycounters are brutally honest, "it's awesome or it sucks!"
I think often I get upset its because I know I have to do more work to fix stuff just because my clever lead artist 'has' to say something because he thinks he should, not because he has something relevant to say:)
Actually I think the crits here are more sensible than you generally get in the industry itself if that makes any sense
Polycount (perhaps on the same step as Tweak foruns', but that's for a more high resolution aproach) is for sure the best thing that happened to the 3d communty. I don't care about getting a job (if you got any to offer i'll make an expecption thou ) but all the hard critics made me a lot better "artist" no doubts. I still love some of the critics i got throu private mensages that changed how i look to gameart completly.
A proffesional and mature ,but on the same hand totally friendly, approach and people talking about gameart as really art are the main points of PC.
(... and ya, i got a few drinks tonight )
I wouldn't be where I am now in my career if it were for the people here - true story!
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Seconded, it was you kind folks here that provided much more valuable lessons and critiques than my college education ever did. I wouldn't be a character artist today if it weren't for polycount!
a true gem.
now what worries me, is posting something, and not hearing anything at all. heh. Makes me wonder if its just that bad, or what. I always recomend PC to my friends who want to get into this line of work. Always say, "Now they don't pull punches over there (here), but listen to them and it will make you that much better."
Polycount also motivated me to put togther a portfolio and told me how to do it correctly.
Thanks Polycount!
If it doesn't, I'll want my money back.
And it being a small community, with most of the members actually being in the industry, it's the best place for advice
I've said it before and I'll say it again. If you want a hug, a cookie and to hear how great your work is and that there is never anything wrong with it, post it on deviant-art not here.
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I've said it before and I'll say it again. If you want a hug, a cookie and to hear how great your work is and that there is never anything wrong with it, post it on deviant-art not here.
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I get ignored on DA...
but as i am learning, being extremely thick skinned is the key to survival.
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Quoted for truth. If I had any one bit of advice to give new designers or artists, this would be it - you are not your work. Polycount's P&P section is probably the single best forum for online creative feedback in the world, and I don't think it's an exaggeration to say that.