I am freelancing out of Dublin these days . I have worked for Creative Assembly on their newest and biggest project to date and with Sony on on of there latest PS4 titles , as well as a ton of smaller things .
In all the years I have been working as an out of house artist there has never been a leak of work , as all work I release is signed off by the studio I work for , I am a single element and all studio work is on separate hard drives to my machine and locked away when I am not around.
I can do low to high poly work and since I have worked in the industry for over 20 years I have learned many ways to create good topology for real-time rendering and for animation .
I currently use both Quixel and Substance painter for texture work and Maya for my modelling , but can export as FBX if needed. I also use ZBrush for high end modelling .
And all of the Creative , Sony stuff are the actual in game assets , no smoke and mirrors , the mobile stuff is a bit of both as some of the art was used for promotional material etc .
So if you have the possibility of work that I could do I would love to chat.
If you are interested to talk more just ping me .
Thanks.
Andy.
Resume can be sent to client on request .
https://www.linkedin.com/in/aphelan/https://www.artstation.com/andrewphelan