Hello, I was just about to post this question here as the information available was very limited (and the one piece of guidance I did find was incorrect) but I figured out the fix and wanted to share. The problem was that I had two UV maps in blender, "head" and "body," each with their own assigned material, but when…
Hello everyone, I made a simple terrain in Zbrush and I want to export its heightmap. It should be easy, but I cannot figure out how to make it. Could you help me?
Hello I am trying to export a file I made for rysis tree but I get all time this message anyone knows what this may be due to and how to fix? http://img688.imageshack.us/img688/4519/82623997.jpg
Just finished my first script. Just a little export script for speeding up teadious tasks. Super proud of it as it's my first! B) http://www.jacrossiter.com/scripting/2015/12/29/jexport "Export with only a click! When executed this script will open the JExport UI. From there you can do a simple 1 click of either an OBJ or…
Hi I have created a model + textures in marmoset. When I open my file with cinema 4D, the textures are not attached to my model anymore. Do you know how to export my file from Marmoset to keep the textures linked to my 3D model in Cinema4D? Thanks for your help
Hi, When I export, I get this error: "no more virtual tiles Can Be Allocated" And only the specular and AO is created in 2048*2048. I have a HD7970 A i7-3820 3.6GHz And 24GB Ram I test different things in the options but nothing seems to change for this problem. Please help.
Hello all! i am currently working on a level on my PC using UDK for my friend. i finished it and eveything, but now he needs to open it up from his PC. I am using a older version of UDK and his, is the latest JULY 2011 version. so my question is, how can i export my level/packages to his computer so that he can use them…
Try what synergy11 suggested. I had this problem before and it was because I was exporting with a weird material on it. Applying a standard material before export fixed it.
I am currently modeling a weapon and decided to model the scope in a separate file. After exporting the scope and import it into max i get this weird problem when i use turbosmooth... All verts are wealded. Looking forward to your answers! 1