Hi all, I am working as an lead digital artist in a small Hong Kong mobile game company for 4years + 1year freelancing, and now I really want to move into the AAA game company (especially blizzard). Here is my website if you are curious about my art ( www.jason-Yikai.com ) I know i’m Not AAA quality and my art style is not…
This is probobly one of the better HEAJ models ive seen so far. The head looks pretty good. I see you fixed your proportions while skinning after relizing they were off. Over all its pretty good stuff. Poop (www.poopinmymouth.com) has some great tutorials videos that I would suggest to any of you guys. Keep on going man.
yes you have the jaw curently opened as if the bone just moved straight down, instead of hinged open. some of the best heaj stuff i've seen, skeep it skup also consider making the uvs the same pixel density , not you have the head much more dense, and i imagine covering up a seam of flowing hair going across that neck will…
Good evening. Here, I present my work to you, this character will have turned in our ps2 demo. For the moment I have 2946 triangles, I would have surely 6 or 7 pages for the textures, finally for the moment there is only the head ^^. Concept Render Wire