Doing it non-destructively and procedurally is the way to go. This took me less than 10 mins. You should spend as much time as you need to really finesse the forms. I'm using 3dsMax's modifier stack so this makes the process very simple. Maya's deformers are similar. This result would be your high-poly that you would rip…
Hello, I'm trying to use the PathDeform (WSM) modifier in 3ds Max 2010 on a spine like collection of cubes. I want the cubes themselves to be rotated 360 degrees UP a line spline, which is does for the most part, except in the process of rotating it also deforms the cubes themselves. I know I could always do this manually,…
Can't really show what's going on because it's for my company though this happens every now and then. I just launched max then opened my scene and theres somthing selected but I am not selecting it. I convert to edit poly and click another object it's still selected. Reset xform convert nothing though I have recently…
Hello Polycount I'm running into some problems when trying to duplicate multiple copies of an object in 3dsmax, I am trying to model the rail for a weapon I'm working on but if I shift drag it out and set the amount of copies I want then it will duplicate them at an odd angle. I've tried resetting the transform gizmo and…
I am using 3ds Max and the plugin PolyTools3D Advanced UV Normalizer. I am working with large buildings and also smaller objects. For the large buildings and other modular elements for the buildings I was planning on using (per the UV normalizer) a Geometry area of 4096.0m and a UV Area of 256. The pixel area is…
Trying to adjust 3dsmax viewport clipping has been a huge problem whenever I try to use viewport canvas my object disappears, the pivot still appears. I goggled around and the solutions all seem to aim at viewport clipping issue. I have tried tweaking it. I use tiff format when painting. I am wondering if the file format…
Can I transfer UV's from one face to another that are in the same object in 3ds max? The faces are spokes of a car rim. I was hoping to find a way to save time and transfer UV's from one group of faces, each spoke, to another.
Hello, so I have 2 objects(the second drawer is a copy) and I want to work with them in the same UV Map, but the problem is that when Display distortion is turned on and I rescale things(keeping aspect ratio of course)it gets red(more distortion). I need to rescale things so they fit this tiny square(in the SS it's missing…
You should be able to select several objects and apply an unwrap modifier. I don't really this why it could't work. Very old max version ? thousands of objects ? Then use the pack function inside the unwrap.
'Hoy there, guys. I recently discovered how essential being able to modify an objects normals seems to be from the Vertex Normals section of our wiki here. Unfortunately, all I have is Blender and it doesn't have that functionality. Is there any way for me to accomplish this without spending thousands of dollars for Modo,…