Hello guys, i'm new on Dota 2 workshop, yesterday i starts modeling a weapon model for Axe, i was following everything they said in the workshop hero requirements.. what's the problem ? Problems: 1- i exceed on the number of tris and i didnt even finish my modeling 2- i'm useing 3Ds Max 2014, do i need Max 2012 to import…
Hey all, I've been working on this scene for a couple of weeks now, off and on. I'm getting to the point where I can see the light at the end of the tunnel. Except I think that light is ugly as hell. I hate my lighting. lol. Here is a screengrab from my latest lighting setup in UDK: and this is what I did in photoshop to…
The way I work with tiling textures I actually have a library of texture to choose from before I even start unwrapping. Hopefully this helps you some. This is how we made 99% of all the environment art in Infamous 2! Hell, pretty much any environment in any game uses this. It lets you get assets looking really high res…
Hi, the team behind Airborn is searching for a coder, or well humm lets call him Scripter, as unreal doesn't support custom code. The interested person should know how to script in Unreal. Right now the team consist almost totally of industry people, and because of that our coder is currently crunching like hell and we…
Long shot, but I'm hoping someone in this community might be able to help with a preservation project. Chromacolour (the UK-based animation supply company behind the cel paints used on films like *Who Framed Roger Rabbit*) sold three digital color palettes up until around 2012: - **Series 100** — 600 colors - **Series…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Hey peoples, This is my first ever project post on Polycount so please be nice! Only kidding, feel free to crit whatever I post on this thread as much as you like. Summer is here and I currently have a few months of freedom to abuse, hopefully to bulk up my postfolio! So I thought I would have a crack at an environment…
That happens sometimes with me: Normally the problem is the thickness of the mesh, but also sometimes is not enough resolution in Dynamesh, thats also makes the polygons get crazy as hell when the dynamesh is applied and for the last try i normally go to: Deformation> Size (and increase for the max 1 time and then click in…
Hi all! I'm developing a game on unity with a team (at least trying ^^ ) and i modelled and rigged a tank and his traks in Maya. I rigged all the trak parts with bones and using an IK Spline Handle attached to a motion path to costrain it.It works, i can make the track moves animating the U value of the motion path. The…
Hello, i'm trying to make some stone stairs using 3ds max and Zbrush. I made my low poly model in 3ds max and deleted all the bottom faces since they will be underground and i didn't need them. My intentions were to put my model in Zbrush, make some high poly details and then bake them into the low model. Preety basic…