So I've got a super simple model I made in Maya for a project that I was hoping to detail in Zbrush and create a normal map from. However when I Dynamesh it the edges are getting completely chopped up. How do I keep this from happening? Thanks. http://imgur.com/uFzOqVv
Greetings; I just found this out today and searched for its review on Polycount but surprisingly there wasn't any thread dedicated to it.:poly122: http://www.razerzone.com/store/razer-edge-pro I was actually waiting for the switchblade they are still working but I guess this one seems legit. Is anyone using this tablet for…
Hi I'm working on a mesh in maya and have a small problem :( . I extruded the inner part of the mesh to give it some thickness then used the target weld tool to connect the edges to make a smooth transition from one set of faces to another. I know bad idea and what happened was it created these strange creases in the mesh,…
Does anyone know how to create a shortcut toggle for displaying selected with edged faces? The option is found in the viewport config screen but the maxscript listener doesn't show anything when I switch it on/off. I seem to use this option all the time so it would be really handy to bind it to a key/quad menu.
I realize this is probably is correct/expected. It does however not give as clean/smooth an edge if it kept the islands together in a cage. At least for my purposes. Is there a way to get the Marmoset cage generator to keep the vertices together? Or is this unexpected with something with my fbx export causing it to break?…
Hello polycounters! I have question regarding use of smooth groups while doing bevels. Should I mark sharp edges like in picture below, or bevels will be enough when baking? I want to achieve clean normal map without gradients and I'm not sure about this issue. I will be thankful for help! :)
Hello guyz I am modeling something here and after a few booleans I found out this nice 7 edges intercepting point is this cool or I have to fix them until I get them down to 5? Btw this is not gonna be stretching during animation it is just a solid component THX for your help Cheers
I feel like it needs to have some amount of a serrated edge somewhere. That might possibly be because I like serrated edges. It does seem useful to have some part of the knife that can stand up to a lot of punishment without worrying about dulling as much.
Hey Polycounters, I am having an issue with 3ds Max 2013. I just got back into using max but something i seem to be finding is that my edges are having issues rendering at farther distances. Im sure there is a way to fix this, but since i dont know the technical term to search for i was hoping that you guys might be able…