Hey Polycounters,
I am having an issue with 3ds Max 2013. I just got back into using max but something i seem to be finding is that my edges are having issues rendering at farther distances. Im sure there is a way to fix this, but since i dont know the technical term to search for i was hoping that you guys might be able to give me some insight.
Another issue i seem to be having is that the farther away i get from the model, it also seems to have some triangle shadows that are stuck on the model.
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Any help is greatly appreciated!
Replies
If you're interested as to why this happens you can google Z-buffer/clipping errors
http://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Viewport-Clipping.html
Customize > Preferences > Viewports (tab) > Display Drivers > Configure Drivers.
* Antialiasing Quality ... Enable Antialiased Lines in Wireframe Views.
2x sample
4x sample
8x sample