Hey Polycounters,
I am having an issue with 3ds Max 2013. I just got back into using max but something i seem to be finding is that my edges are having issues rendering at farther distances. Im sure there is a way to fix this, but since i dont know the technical term to search for i was hoping that you guys might be able to give me some insight.
Another issue i seem to be having is that the farther away i get from the model, it also seems to have some triangle shadows that are stuck on the model.
Any help is greatly appreciated!
Replies
If you're interested as to why this happens you can google Z-buffer/clipping errors
http://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Viewport-Clipping.html
Customize > Preferences > Viewports (tab) > Display Drivers > Configure Drivers.
* Antialiasing Quality ... Enable Antialiased Lines in Wireframe Views.
2x sample
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8x sample