Sorry about that. I thought it's best I be brief and straight to the point at first. I've been working on a team project for 3 months, the programmer and I (artist) have been looking into the technicalities for a while now. Without flooding the thread with 3 months worth of links, here's what we've learned so far A base…
The following is what I did to get this to work. 1. Scaled low poly up 1000% in vertex mode. 2. Scaled high poly up 1000% in vertex mode. 3. Deleted "bottom" out of low poly head as it was causing issues with subdivision in Mudbox. 4. Merged the chest area back to the rest of the low poly head. 5. Un-mirrored the mouth UVs…
Hello animators! Wanna ask a little of your help on some issue i got with character animation. The thing is i'm trying to copy a keyframe that contains character's limb's both move and rotation information on a timeline, but freshly duplicated frame only contains rotation information, limb isn't moving! Meanwile if i move…
We need a demo to show the immersive nature of virtual reality to potential investors as most people have never even tried on an Oculus Rift headset. The demo just needs to allow the player to stand in the middle of a 2-meter-wide bicycle style path that winds through a richly detailed forest with beautiful lighting.…
I've been building a wrapper around the Arnold RTT tools so they aren't shit but I'm struggling a bit with normals. I'm not very familiar with Arnold so may be missing something but I don't seem to be able to bake normals into the tangent space of my target bake mesh. The aiUtility node gives me world space normals which…
Thanks for info poopipe. I tried that idea to work in target resolution without downscaling at final export but always got kind of low res result , a rough looking details . When you have pebbles of just a few pixels or 2 pixel wide scratches /dents in target resolution they always look better when downscaled at export .…
How do you set up a shortcut for the "Weld" command? I'm using max 2012 and editable poly. First off, there are at least 3 weld actions in the shortcut list - I have tried all of these to no avail: The problem is, while I assign the shortcut correctly (in this case ctrl-shift-w), whenever I select 2 vertices on a model and…
Heya folks I'll be joining you guys and enter this contest. My current ideas are one re-work and one self invented spell. The re-work will be that of Syndra's ult "Unleashed Power" where she fires 3 or more spheres at a target. I'll be trying to put it in an icy/snowy theme as Syndra would probably dominate in a snowball…
@Sreliata You are doing it the very hard way. There is an easy way. You need the source model and the target model. Same as any other bake. The source is your model with multiple materials (aka texture sets.) The target is your model that has the UV's compacted and a single material ID assigned. Make your baker in Toolbag…
my specific use case is distributing objects within the area covered by an arbitrary closed spline - i need to check whether the point is inside the spline to determine whether I should place an object there or not. The idea is that you trace a line from a point outside the spline to a target point that you want to query…