Hi, Been watching here for a long time but this is my first post. Here is my version of Red Sonja a project I have been working on mostly at lunch times very enjoyable but now time to move on. She is very clean I did plan to do a battle hardened pass but I doubt it will happen now. There are a few things I am still not…
Dear Sirs and/or Madams, Upon a recent and inexplicable disaster involving my stylus and a toilet of my urine - and its potential causal relationship with the current functionality of said stylus, I have brought my attention to replacing it. As such, I now seek a new stylus for my graphire. This brings me to my inquery: I…
Hi i'm 16 and i have been in the environment modeling 1,5 years. Everday i improve my skills to modeling environments. I want see your suggestions. Portfolio
if you are not upgrading to new versions of your 3d software but rather just transferring straight over then it should be simple: - after installing max and maya on the new system, copy the respective user pref folders over from your old machine, overwriting what the installation procedure has created. - also copy over the…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Hey all - Been working on learning game props. Here's my second attempt at something. Great learning experience! Please let me know if it's awful :) Critique away! P.S. I had issues getting my Occlusion to work well in Marmoset. Just ended up baking it in the Diffuse in the end. Thanks :thumbup: [/url]
Hey guys i've been working on this noob challenge environment this month, if u guys have any feedback that would be super, also i've been having some issues with scale, I try to build things slightly larger in scale to match the FPS view, but when i do this some objects jsut seem proportionally imbalanced compared to the…
Latest WIP: Been working on some assets concepted by Baldi Konijn and decided to turn it into a small environment. Currently have 3 of the hero props full sculpted and 2 of them have been baked down to low poly models ready for texturing. Next step is to get some walls done and put it into Unreal. Concept…
This is the final university project I've been working on for the past few months. I haven't posted much of it anywhere but my sketchbook because I'm really insecure about my work but now that it's practically done I decided to show off some screenshots. I'd love to get as much on this as possible. I had to source all the…