Hey all -
Been working on learning game props. Here's my second attempt at something. Great learning experience! Please let me know if it's awful
Critique away!
P.S. I had issues getting my Occlusion to work well in Marmoset. Just ended up baking it in the Diffuse in the end.
Thanks :thumbup:
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Replies
I'd also might rethink/move/change the giant rust hole you have on the sides and front underneath the coke-a-cola logo. It's a bit too distracting where it is currently, and if the asset was placed into a scene more than once it would become obvious fast that it's a duplicate because of it. Maybe a bit more subtle/strategic placement with the larger bits of rust/damage would do it some good.
It also looks like you have a little bit of UV space left in there, and I don't see a bottom so I'm guessing you deleted the bottom or overlapped the uvs from the top to save on the polycount. In this case I'd probably recommend having an actual physical bottom and using that empty UV space for it. A prop like this, especially one that is old/rusted/damaged has a greater chance for a level designer to really want to flip it over on it's side or block a doorway with so you might as well please them by being an enabler
Keep it up!
Thanks again!