Okay so I have a mesh that I have created in Max to import into UT2004 editor I have kept it in the grid It is at the origin I have reset the xform So I import the model as a static mesh in Unreal from the ASE format and then try and add it to the scene and for some reason it won't show up in the viewport even after I…
Hello everyone, I have just finished this scene, it took me 4 months to finish and it's based on the x-mansion from x-men movies. I used 3ds max, substance designer, painter and unreal all materials were created in designer then used painter for baking and texturing it's my first scene in ue4 and I learned a lot from it..…
Lately I have been interested in trying out arcviz or movie'ish lighting/settings in Unreal 4, I thought I'd start posting right from the start as I tend to just post finished pieces. Feel free to join in, crit give feedback etc. I just started with getting some base materials ready, the model itself is created with bsp…
Probably going to get flammed for this but here goes.....does anyone else feel that the overuse of white makes the map seem unfinished? It looks good/amazing in parts, but maybe too much white for my tastes. Unreal always had really colorful maps if memory serves compared to the muted brownish pallets of doom & Quake. I'd…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
I'm creating an Anime looking character right now and I'm debating on keeping it unlit or allowing detailed lighting. I don't know why but SkinShade4 is so much better at making anime models look pleasing than any other materials. Unfortunately, I can't replicate this on Unreal.
https://www.artstation.com/artwork/d5bPJ https://www.youtube.com/watch?v=X03ANXI7Smk hi guys, I have been working on an environment in unreal engine 4 using 3ds max and substance for the art. any crits are extremely welcome and would be greatly appreciated to help me improve my work. thanks.
Moving this to the Unreal Engine section. Hard to know without seeing the Unreal material. Does it still show when you apply a default material? Also look at the vertex normals.