Okay so I have a mesh that I have created in Max to import into UT2004 editor
I have kept it in the grid
It is at the origin
I have reset the xform
So I import the model as a static mesh in Unreal from the ASE format and then try and add it to the scene and for some reason it won't show up in the viewport even after I build the scene.
If anyone can help me figure out why it won't show up in the engine that would be great! Any help would be much appreciated:thumbup:
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Here's What I did:
I applied a Physique Modifier to the mesh in max and exported it to a .PSK file with ActorX.
I then Exported the same model as an ASE file using the tutorial
Then I imported the PSK,ASE,and Texture File all under the Mylevel group with the same name and voila
So now its showing up just fine in the view port and compiled level as a static mesh with no animation frames and with texture.
Thanks for the help! Much Apreciated