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Importing From Max to UnrealEd

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PhattyEwok polycounter lvl 9
Okay so I have a mesh that I have created in Max to import into UT2004 editor

I have kept it in the grid
It is at the origin
I have reset the xform

So I import the model as a static mesh in Unreal from the ASE format and then try and add it to the scene and for some reason it won't show up in the viewport even after I build the scene.

If anyone can help me figure out why it won't show up in the engine that would be great! Any help would be much appreciated:thumbup:

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