Hey Guys! [Update 10/02/18] Currently working on my first environment in UE3. I picked this concept because I liked the challenges it presented, and I thought that it would be small enough for me to tackle. It's my first time blocking everything out with BSP brushes, and I wasn't able to get all the correct shapes I wanted…
Thought I'd post it here as well since there has been a long time since I was actually active on polycount. The scene is dynamically lit inside of UE4. No RTX features, it's using a lot of old-school techniques to get to this point.. ehm overall it's a pretty simple scene. I learned a lot from it actually, morph target…
UE4 Developer Visual Purple designs and builds the next generation of training. Realistic and engaging storylines form the backbone of our training simulations. Replicating real world experiences and creative simulation design, resulting in cost effective custom training and education solutions. Using Unreal Engine 4…
Just watched this video and was wondering if we could implement this for ue4, does ue4 even use sRGB for rendering? Here is the video https://www.blenderguru.com/tutorials/secret-ingredient-photorealism/
Is it possible to render out spherical images using ue4. I am not sure ue4 has spherical cameras. Looking into this atm. Any knowledge that can be shared I appreciate it. Thanks.
Hello fellow Polycounters, This is a thread I'll occasionally update with my progress on a remake to The Neverhood I'm making on UE4. It's not the full game, just the demo parts, and I'm doing this to learn how to develop games in order to continue making my original games afterwards. I'm showing everything I do live every…
Hey everyone, I'm going to be trying to build out my first full scene using UE4 based on this concept. I've focused more on prop art, but want to attempt to build up a full scene and learn UE4 as well. I'm probably going to remove Batman from the scene, to put more focus on the environment. I was thinking it might be neat…
UE4 Environment Artist Classification: Independent ContractorDepartment: ProductionReports to: Director of ProductionDate: November 2016 Position Summary: Model, texture, and create interior lighting for architectural visualizations in UE4 Required Qualifications:● A link to your portfolio● Knowledge and experience working…
I'm thinking of adopting a tiling texture workflow for the environment I am currently working on. I've been seeing some amazing art using this technique, and hey, who the hell likes baking anyway. Now that it's reasonable to have meshes with a high enough density to support chamfered edges, I see no reason to ever bake…
Hey, guys. I tried looking for a similar question out there, but I couldn't find anything too helpful. Basically, I'm trying to create a small room in UE4 using non-modular architecture. The walls are all one piece while the floor and ceiling are separate. I usually work with modular pieces, so I'm not sure how to approach…