Found some new rocks I liked! I about 160 images taken for this one. Even though I have a pretty decent light tent set up I still tend to mask each image in photoshop, always gives a much more clean result.
I know this is a 3DS shader, but when I use the 1.1 no shadow version of the shader it has weird glitches that randomly change (if you check/uncheck boxes, but not directly related to one box, doesn't change when you rotate, but does sometimes when you move points).
Ok it posted ! Guys i got that error message when i posted "{ "Code": 401, "Exception": "{\"request\":\"\\/1.1\\/statuses\\/update.json\",\"error\":\"Read-only application cannot POST.\"}", "Class": "Gdn_UserException" }" and then nothing , luckily i checked the board and saw my message got validated
I reckon if you spent more time figuring out bone structure for the cheekbones/higher for the 1st head, it'd be 101 levels of awesome rather than a paultry 100 The metallic segments of the alien head also seem really soft. Eitherway it's sexy work, welcome to the boards :]
about to start unwrapping and something occurred to me...unwrapping an environment for engine/UDK...I should treat every mesh as it's own individual asset right??? meaning I should unwrap the full 1,1 space and assign a 128 or 512 instead of trying to put it all on one 2k map right??? Choice A in the attached pic?
Taking a break from Pariah stuff... Modeled this after Shirow's concept art stuff for AppleSeed, the latest version. you can check the concept here: Applessed official site It is supposed to be really Huge like legs are taller than buildings... It sits at 1,1 millions triangles, done in 3dsmax6. chico
Hey guys, I was inspired by that advertisement that they made for Photoshop CS3, I decided to make my own green screen and try it out myself. Materials: Green cloth $24 Green thread $4 work lights (x2) $66 wood beams (x2) $3 Total cost: $166 hours creation: 2-3
Hi, I will love to share my progressions. Enjoy, chat, advice and feel free to contact me. To start I'll like to introduce you Mr. Franaleon. It's quite excited to be here! This is the Zbrush version some million polys :poly124: And here you have the ingame versions of it from 16k to a few hundred tris.
My entry for the Turbosquid contest : Lost at sea. Realtime scene rendered in Marmoset Toolbag, models and textures made with 3DsMax, Zbrush and Substane Painter. No additional color correction have been applied. The full scene is 68 163 poly and Cthulhu alone is 47 296 poly.…
How do I allow a user to input their own bitmap into a SBSAR that I make? I'd like to make a normalize tool with Designer, which only normalizes RG and passes through B unchanged. Details here: Normalize (-1,1) in Designer ? I can't seem to figure out how to expose an input parameter for the graph which allows a bitmap.…