Hi guys, would like to share with you my first asset in my science fiction cinematic scene. It took me about a week to model, UV and texture it. All UDIMs were organised in order to double the size of actual pixels on the screen for best quality presentation. Cheers for watching
Hi everyone, Here's a personal environment I've made a while back in UDK. I've used 3DS Max for modeling, Photoshop for texturing a close-up shot of the door: and here are some of the modules I used:
Hi guys i'm working on my second environement ^^ on UDK based on that work for Aaron Foster so , i start my scene with blocking :) i think is good :poly141:
Some of my original designs. Also made a tutorial about how to use textures, where to find them and how to merge them together. https://www.artstation.com/artwork/21KPy
Hello! I am looking for a professional 3D artist freelancer that will work on a space placed arcade game that is synced with music. Sort of Guitar Hero in space. I am looking for someone familiar with SCI-Fi / NEON / TRON / GEOMETRY like art direction.I also need someone familiar with Physically Based Rendering some metal…
Hey Bmikes! Nice to see a fellow environment artist learning the ropes as I myself am doing, I thought I could share some of what I've learned and hopefully you can find some use for it :) First off I'd like to say that you've made a pretty neat model, I like the look of it and I can definitely see it as a game asset in…
Hi everyone. This is my latest portfolio project. I would like to receive feedback on the project. 8.7k tris, 2k textures. 3 texture packs Dust, Oliva, Snow. Modeling in Maya Render in Marmoset Design by Adam Taylor.