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Sci-fi Reservoir

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akilesKRSK polycounter lvl 2

Hi guys, would like to share with you my first asset in my science fiction cinematic scene. It took me about a week to model, UV and texture it. All UDIMs were organised in order to double the size of actual pixels on the screen for best quality presentation.




Cheers for watching 


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  • BittaSingh
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    BittaSingh triangle
    Aki  good going man .. awesome work ..just  one suggestion I you want .. make the pose of figure more dynamic .  
  • akilesKRSK
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    akilesKRSK polycounter lvl 2
    Aki  good going man .. awesome work ..just  one suggestion I you want .. make the pose of figure more dynamic .  
    Thx for for feedback. I will try another pose. I want to put 3 reservoirs in my scene and any way need to play with posing. 
  • David-J
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    David-J polycounter lvl 11
    Looks great. If you are going making it for games you could optimize your geo some more and reduce your polycount. 
  • akilesKRSK
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    akilesKRSK polycounter lvl 2
    David-J said:
    Looks great. If you are going making it for games you could optimize your geo some more and reduce your polycount. 
    Thx David, it is cinematic version and I put extra edges in order to keep pretty much the same polygon density just in term if it goes to Z-brush it will be subdivided in more efficient way. 
  • David-J
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    David-J polycounter lvl 11
    David-J said:
    Looks great. If you are going making it for games you could optimize your geo some more and reduce your polycount. 
    Thx David, it is cinematic version and I put extra edges in order to keep pretty much the same polygon density just in term if it goes to Z-brush it will be subdivided in more efficient way. 
    Cool, cool. Just be aware that a lot of games nowadays are using the same model for the cinematics and for in game. So it would still need optimization. Also considering that if this is final then there is no more going back to zbrush, so there is no need to keep quads. Specially that tube has so much geo that could be spent somewhere else to enhance silhouette

    Cheers!
  • akilesKRSK
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    akilesKRSK polycounter lvl 2
    David-J said:
    David-J said:
    Looks great. If you are going making it for games you could optimize your geo some more and reduce your polycount. 
    Thx David, it is cinematic version and I put extra edges in order to keep pretty much the same polygon density just in term if it goes to Z-brush it will be subdivided in more efficient way. 
    Cool, cool. Just be aware that a lot of games nowadays are using the same model for the cinematics and for in game. So it would still need optimization. Also considering that if this is final then there is no more going back to zbrush, so there is no need to keep quads. Specially that tube has so much geo that could be spent somewhere else to enhance silhouette

    Cheers!
    Fair enough. Cheers mate for that 
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