Sorry for my poor english, I am not english native.. anyway, these days I tried to learn blender 2.8 because I heard many good reviews about it. I conclude to turn back to 3ds max because of some critical nagative aspects of blender after a month using it. first, I can not find 'edit poly' modifier equivalent function in…
So Retrogasm 2019 has kicked off and continuing the trend from last year I am doing another RPG heroine from childhood favorites. This time I am taking on Rena from Star Ocean: The Second Story. Slightly redesigning and modernizing while updating the style from pure anime to something more akin to FFXV or FFVII Remake…
About: This is a collection of intuitive, context sensitive tools to improve productivity that I did to improve my workflow as I transitioned into Blender. They are designed to be used as hotkeys, removing the amount of interaction with the menus and allowing for a less interrupted modeling experience. This is the first…
New asset for my WIP scene based on FFIX. With this speed maybe I finish it next year xD https://www.artstation.com/artwork/e0mR1X Let me know what you think.
So Max has been my go-to modelling application for the last 10 years but things really seem to be slowing down on that front. I am seeing a lot of other applications ahead of the curve in terms of tools and responsiveness. Right now I want to model some more complex geo such as vehicles and buildings which have insets on…
Apologies if Im posting in the wrong category Im new to the website! Im attempting to model an imac 27 inch. I cant figure out how to weld these two parts together, on the left is the front and sides of the monitor and the on the right is the curved back part, i seperated it so i could tesselate and use ffd to curve it but…
Hey all, I just started working in Zbrush again and was looking for some feedback on what Im doing right or wrong... Id happily settle for wrong. Im not working from any specific ref, mainly just going for the feel and adjusting based off my roommates concepts and ideas. If anyone has any tips or tricks I would appreciate…
Hi people, I am doing some modelling in max (Vehicle) and I have a question regarding making a mesh which has equal spacing between edges. I have blocked in the form using plane/edge extrusion to get the overall silhouette but now I have realised that when I subdivide the surface, poly distribution will be unequal (banding…
Just a little something. I'm a beginner at stuff like this, but here's an 800x600 wallpaper. Wish I could have made one for FF7, though. http://i280.photobucket.com/albums/kk181/morrowindsky81993/pewallpaper800x600.jpg Free time is something I prefer not to waste, so I use it to improve my skills with things like this.…
Check this out. Awesome work feom SE teams deconstructed. It's also a great overview of their upcoming engine. www.ffring.com/news/Agni-s-Philosophy-le-making-of-en-video-cd5117385e8c7.html Found this one on a french website called ffring.com Enjoy.