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3ds max - Equalise surface edges

polycounter lvl 6
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Toku polycounter lvl 6
Hi people, I am doing some modelling in max (Vehicle) and I have a question regarding making a mesh which has equal spacing between edges.

I have blocked in the form using plane/edge extrusion to get the overall silhouette but now I have realised that when I subdivide the surface, poly distribution will be unequal (banding where edges are closer together). Are there any techniques I can use so I can get even spacing between the edges before subdividing? for example on the roof of this car. Doesnt really matter if it adds a lot of edges in as long as they are spaced correctly. Otherwise  should I start with an evenly distributed surface and use FFD modifiers or NURBS?

 

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