I have created a hi poly sculpt in zbrush2.5 dropped down to sub div 1 and export to max. I unwrapped the head and exported it to Deep UV to refine the UV map.I exported it back as an obj to max.The New UV was there.I converted to editable poly and exported to zb2 with the original tool active at sub div 1.However when i…
I am on a mod team, and at the moment we are in a crunch trying to get a presentation done that we can show of at GDC. Our process and experience (and lack of time) does not allow us the luxury of creating Hi-Poly models and comparing them to Low-Poly cages. I have done this in a few test renders, and understand how this…
Ok well i'm leader of the game assyria (www.assyria-game.com) Basically if you guys could crit this: Good quality flash version of spinning: http://www.jeffgreen.f2s.com/Assyria/Lizard/Spin1.swf Crap quality gif version (for people who cba clicking the link): And a render of the wire and normal map thus far: *starts…
*UPDATE ----------------------------------------------------------------------------------------------------------------------------- OLD Hey guys and gals, I've been working hard on this sniper rifle for the game "The Repopulation". Don't worry, it's not under any NDA so I can share the progress. We've given the…
So, i decided i post wayyy too much on the mobile thread... time to make one of my own so people dont need to look at my spam all day long! Coupla recent things/wips/crossposts to get things started: Transformers, barrels in disguise: --- Note to self, dont make a base if you CBA to texture it well: Cross posts from my…
Under Max 8 ... Directx 9.c ... Photoshop CS2 everything was done under 1024x1024 textures sheets I've got some issues regarding textures done in Max when doing lowpoly work. Here's whats happening: In the first image im showing what i actually painted. Its a strip for a belt, In this second image this is what the default…
This really just comes down to personal preference, but I prefer a dark background for portfolios. It makes your art stand out more. The car model seems pretty good, but I'd put a better material(s) on it and spend some more time on the presentation. Use a glossy material with more reflectivity so you can easily see the…
Thanks for the tips! And I don't think I'll be baking this down, this is more for fun. As for the chest-neck (traps) angularity, it is a deviation from the concept, and I'm pretty sure I wouldn't mind redoing it. The chest in particular is not my best work. I've learned a bit more on high poly smooth previews and the…
[ QUOTE ] IF you look at this chart it corresponds to the legalizing of abortions. Which many critics claim to be the cause to the drop in violent crime. Unwanted kids= unwanted crime. [/ QUOTE ]Not to bust your mood, but on the gov site where that image was pulled, I saw this little note: "Note: The serious violent crimes…
A few things to try: 1. Make sure Scale & Bias is enabled in the Normals settings 2. Make sure the normal map is loaded in linear space, click the options button next to your normal map and be sure that sRGB is disabled. If you accidentally loaded your normal map in the albedo or specular slot, it will have been flagged as…