Home Technical Talk

Question: Low Poly Normals Workflow

polycounter lvl 17
Offline / Send Message
Incomitatum polycounter lvl 17
I am on a mod team, and at the moment we are in a crunch trying to get a presentation done that we can show of at GDC.

Our process and experience (and lack of time) does not allow us the luxury of creating Hi-Poly models and comparing them to Low-Poly cages. I have done this in a few test renders, and understand how this process works...

Our issue is, how (without doing the comparison, can we force Max to render out a UVW sheet with -JUST- the normals of the Low-Poly? We intend to then -paint- in our details like doing an old-school "bump" map (using the NVidia Plugin for PS-CS2).

Any help would be appreciated.

-Andrew B. Chason

Replies

Sign In or Register to comment.