Look into BCIT. I was somewhat satisfied with what I got there, and it's a hell of a lot shorter and cheaper than the rest (~$14k and one year). Ask anyone about their school (if they went to one) and they'll start bitching about how much it sucked. You get out what you put in, and you need to give up everything for the…
I'm 5 foot 9 inches and weigh 137 lbs... For me to not feel out of shape, I generally keep my body fat percentage around 7%. Then again, if i don't feel in shape i just kind of sit around and eat until someone tells me to go run or something. Most of my friends are around the same size/weight/build as me. Though, I do run…
Unreal Engine 3, if not because it's the only major engine I've had experience with so far. The material system, importing and exporting... it just works so well. I do wish there was an option to be able to right-click a static mesh to re-import it in place like you can do with textures, however. Beyond that, no…
Looking very nice. Have to agree with Gauss though, it does seem a bit over-glossed. Tumerboy: Why does he need to lower the poly count? 14k isn't that much these days at all. The project gotham games push over 100k per car. The textures need to be lowered in rez though, 2x1024 would be alot more reasonable. 2048 maps are…
I am recreating the main gun and all its attachments to match the concept art as closely as possible. The high-poly model is complete, and I will soon post the textures. Thank you https://www.artstation.com/artwork/gR5kwL
So when people talk about how many polys they can push on screen do they talk about 3d package polycount or in-game polycount, i.e. the real number after all camera effects are added, lighting is built and so on? I mean I can put a 14k geo in Unity, add in directional light, set quality to fantastic and my polycount will…
Hi, I would appreciate any feedback on this real time character I made. How does it look? Is it remotely approaching something usable, in like a mobile game or something? Various angles, wireframe and texture sheet are posted at https://www.artstation.com/artwork/dO4BWe Specs: High poly: 1.7 million triangles Low poly:…
Hey guys, quick question: Is it intended the the folder structure for custom materials changed? I made a couple of custom materials and they were stored under User\Public\Quixel\... Then, I guess with 1.7 or 1.8, custom materials are suddenly stored under Users\MyName\AppData\Roaming\Quixel\... This is causing a lot of…