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Rampart 17 High Caliber Rifle

polycounter lvl 8
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Mohitprajapati07 polycounter lvl 8
I am recreating the main gun and all its attachments to match the concept art as closely as possible. The high-poly model is complete, and I will soon post the textures. Thank you
https://www.artstation.com/artwork/gR5kwL

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  • sacboi
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    sacboi high dynamic range
    Dig it  B)

    I'm jealous, got some eye-candy HS modeling there and also looks as if there'll be no probs once baked down, getting really nice LODs off of all those big rounded bevels.

    Edit: 
    Ah forgot too ask if you'd done any work on CoD i.e  for Inifinity Ward, Treyarch or Sledgehammer Games etc?
  • airage
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    airage polycounter lvl 14
    Love the smooth edges!
  • kanga
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    kanga quad damage
    Cool modeling! The detail looks like it has been applied uniformly over the whole weapon. There used to be great vids on youtube about applying detail to assets. The intensity and the frequency should be varied and add fidelity and interest and spaces where the eye can rest. Atm the detail is acting a bit like camouflage.
  • scottycharly
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    scottycharly polycounter lvl 11
    I agree with kanga. The modeling is technically sound and this is amazing work. But the details density is to high. It's like you need something everywhere. It'a important to balance high details area with empty flat surface to make the cool details pops out. A good example of that would be this piece from Gleb Alexandrov.
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