I am recreating the main gun and all its attachments to match the concept art as closely as possible. The high-poly model is complete, and I will soon post the textures. Thank you https://www.artstation.com/artwork/gR5kwL
I'm jealous, got some eye-candy HS modeling there and also looks as if there'll be no probs once baked down, getting really nice LODs off of all those big rounded bevels.
Edit:
Ah forgot too ask if you'd done any work on CoD i.e for Inifinity Ward, Treyarch or Sledgehammer Games etc?
Cool modeling! The detail looks like it has been applied uniformly over the whole weapon. There used to be great vids on youtube about applying detail to assets. The intensity and the frequency should be varied and add fidelity and interest and spaces where the eye can rest. Atm the detail is acting a bit like camouflage.
I agree with kanga. The modeling is technically sound and this is amazing work. But the details density is to high. It's like you need something everywhere. It'a important to balance high details area with empty flat surface to make the cool details pops out. A good example of that would be this piece from Gleb Alexandrov.
I'm jealous, got some eye-candy HS modeling there and also looks as if there'll be no probs once baked down, getting really nice LODs off of all those big rounded bevels.
Edit:
Ah forgot too ask if you'd done any work on CoD i.e for Inifinity Ward, Treyarch or Sledgehammer Games etc?
I have never worked with renowned studios like Infinity Ward, Treyarch, or Sledgehammer. My experience includes working as a weapon artist on projects such as Crossfire X. I aspire to work on similar high-profile titles in the future, so I am upgrading my portfolio. I'm glad you liked my weapon high poly model; I will soon upload the texture as well.
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