Hi all! I am new to Polycount and 3d art in general. I am 18 years old and I have been gaming a long part of my life already and I love game development for a few years already. I got programming school but I'd rather learn the artist side of the game development. I recently started of with Maya and I was hoping that some…
Hey Polycount! I'm a concept artist and I've recently decided to start learning how to build 3d assets. This is a quick concept for the first character I'm going to build. I've found a mentor at work who is going to help me out week to week, so he told me to whip one up this weekend. The amount of research is piss-poor, so…
Hello Polycounters, I'm a 3D Artist that's been working Freelance for Mobile games. I also give talks at colleges to help students learn software for the Industry. I'm just really eager to work at a studio so I can work with a team of artists on projects. I've been through school, and got a BA in Art. My roots are…
thought these were the most awesome thing when i was around.. hum 5. hahah. well, a little commemoration for the little me that once was. its a mudbox/max thing, i used the jurassic park triceratops as modeling reference, then built the dinorider equipment around it. i wanted to make the body more detailed, with bumpy skin…
I don't really feel like we're out. I think a main reason for it is that polycount is a (primarily) 3D community, with infinitely more 3D artists than 2D artists. You'd have like, 15 pages of 3D art contest entries, and maybe one of 2D entries. Kinda hard to have a "brawl" or significant tournament without significant…
I'm getting into human 3d modeling for an action game. I am not the greatest modeler in the world, and getting into the human aspect of modeling is a newer challenge itself. I've skimmed some member's models here (kudos to the OddWorld modeler) and was impressed by the work. So now, how did you go about making these…
Hi everyone! I was a bit scared so start posting on polycount but here I am :). I will be working on a few projects for the next 2-3 months. So here I will post my progress and hopefully get some feedback. I started working on a character based on a concept by Pavel Hristov: https://www.artstation.com/artwork/L3bwoA I will…
For which Engine - XNA and M3G Application Current Polycount - Max Polycount - 10.000 for XNA, 1000 for M3G Texture Size - 1024 or 2048 for XNA and 512 for M3G Description of background information on piece - Realtime Character for my diploma thesis Where are you looking to receive criticism - Especially Modelling and…
Hey Polycount! Its been a long long long time since my last post and a lots have changed for me over the years! Im hoping to get back into regular posting on Polycount again and start throwing work here again by starting a little sketchbook. I'm going to kick off my sketchbook with a project I finally managed to get…
Hi, everyone I am a newbie at 3d art only becoming famailar with Maya a few months ago, At the moment I am trying to push my skills..... so I grabbed a concept off the Internet and have begun trying to make it. At the moment I have only just finished the modelling process. I have no fixed Polycount but I want to keep it…