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Unity Texture Stretching on Object!

polycounter lvl 3
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VanessaCeline polycounter lvl 3
So, i unwrapped my object in 3ds max, and imported it in unity.

In unity, the texture is stretched with some kind of arrows, while in 3ds max it is not.

I have found this post on polycount about triangulating, which I did, but that also did not solve the problem: 

Does anyone know what this is about? 

[ Found the solution in the meantime: The problem was the height map, I just deleted that and everything is fine now. Adding this for people that might need it in the future. ]


3Ds Max: 


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