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Unity Texture Stretching on Object!

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So, i unwrapped my object in 3ds max, and imported it in unity.

In unity, the texture is stretched with some kind of arrows, while in 3ds max it is not.

I have found this post on polycount about triangulating, which I did, but that also did not solve the problem: 
https://polycount.com/discussion/213917/texture-stretching-distortion-when-importing-to-unity

Does anyone know what this is about? 

[ Found the solution in the meantime: The problem was the height map, I just deleted that and everything is fine now. Adding this for people that might need it in the future. ]


Unity:


3Ds Max: 

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