Dear Polycounters
I'm currently busy graduating for my Game Design master and i'm working on a Low End 3D pipeline with Zbrush integrated. At the moment i'm doing some research into "digital sculpting" in general but I was wondering:
Where is the line between 3D (poly) modelling and Digital Sculpting for you. What does digital sculpting mean to you? Is adding a turbosmooth modifier in max and use soft selection to shape your mesh digital sculpting too?
Just curious about your ideas!
Thanks
Replies
I don't really get where you're going with this though?
3D modeling is 3D modeling. Digital sculpting is just another tool for modeling.
I'm just thinking what exactly digital sculpting is. Because sculpting is not only about pushing and pulling clay, (real) sculpting is also slamming into a huge rock with a hammer in an artistic way . So I think "sculpting" in zbrush is actually just high poly 3D modelling. You see what my point is? Just some wild and maybe useless but probably interesting thoughts.