I'm still learning... I want to be able to model an actress/actor pretty good to the point where the average person will recognize them. I decided to model Meagan Good. Here is my reference What I'm confused is with this piece is the nose. I can't tell if the first pic has her head straight on looking at the camera or the…
you know in max, in the material properties you can set the material to ignore uvs and just display as if the image was covering the screen and the object acts as a mask to display bits of the image? so the texture is flat and does not warp around the object but the object just shows part of the flat texture. I'm trying to…
So I saw a few of the guys here talking a bout this but what exactly is your actual workflow for using this? Is it just used as ref for your basemesh while you're modeling it? Or do you have some sort of crazy mudbox/zbrush setup that allows you to see it underneath your sculpt?
Hello, iam curious to know if Zbrush has a symmetry mode that enables to draw on every side of a cube at once. Similar to the radial function. To make myself a bit clearer i attached a picture that shows what iam looking for. Is that somehow possible with the current version of Zbrush? Somehow i cant get what iam looking…
Hmyeah. I've been thinking that the front view has been the one that's the least alike, but I've been thinking that his face was to long. It didn't occur to me that it might be to narrow. I'm gonna toy around with widening it a bit, I'll see if that helps. Thanks! :)
I created this tutorial for my students who kept asking how I went about doing this, so here it is in .jpg format. You can get a .pdf version on my website along with other tutorials at http://www.machinemeditation.com Please let me know if you notice any issues or have any questions.
I've been iterating on this design for a while and finally tried to make it in 3D. I'm trying to imitate the art style of Final Fantasy 12 and the Playstation 2, but I'm struggling to make it look authentic. Feedback very much appreciated.
Here is an image of the imported model in Zbrush and how it looks in Maya when I imported it over. The edges are all hard and the rest is smooth. I still don't know why it's coming into Zbrush this way.
Hello everyone :) this is my attempt to escape from tutorials and finally build something all by myself. The idea behind this thread is simple: picking objects that are around me and trying to turn them into game assets. I make mistakes along the entire pipeline, so feel free to critique every aspect of my work (modeling,…