Hello, I am working on a prop and am running into some difficulty with how my textures are working. I am using a metalness workflow and rendering in Unity, although I see the same problem in Unreal. The problem is that I paint dirt on the model, but it looks wrong. On the metal part the dirt looks ok, but on the non-metal…
Or just go see 300 sometime this week I'm just wondering if any of you badasses want to gather at a showing, maybe grab some brew afterwards. There seems to be a few artists around here--I'd like to get to know at least some of you If you're interested, when is a good time for ya? First showings start Thursday at midnight.
Hello, I'm not sure if this is the right place to throw this up, but I'm looking for some expert advice about skyboxes/domes for use in game. I'm currently working on a mod project with a small team. We have an environment that is essentially a floating island so the player would be able to see sky both above and below the…
Hi! This is my first post, so apologies if it is not formatted ideally. TLDR; I need help finding a method to rig a character's shawl/cape that follows their arms beyond basic skinning. Any suggestions, tips or explanations on a driven joint-based shawl set up would be very appreciated! I cannot use nCloth or nHair…
Hello, please bare with me as I am a noob at UDK. I was under the impression that you don't need a light map in order to have dynamic shadows. When I select the light - I see a shadow but when Unselect it I lose the shadow - When I build lights the shadow gets less dark and yet only visible if I have the light selected I…
It's looking a hell of a lot better! You're still having some issues with texel density though, which was causing some of the blurriness. You can see what I mean in the middle part. And, this is mostly a personal preference, but I think you have too much grime. If you're going for a grungy look, I'd try localizing some of…
Hello, i post a message here, because i deeply need help for a marmoset presentation project. For the last couples of months, i finished the modeling of the Eotech L3 holographic scope. I'm pretty satisfied with my final result that i present you here : Front view Perspective view Left view Perspective view : The red sight…
I've been struggling breaking into the industry don't know if I don't apply enough or my art sucks and I ain't still there for a job, but a portfolio critique would be welcomed to point me to the right direction, also I've build my portfolio without receiving any critique so maybe you all can help me now. I'm hoping to get…
So I'm planning on killing a week or two with an environment, one based off this painting by Noah Bradley: I'll be using this image as a sort of rough scene guide, but by no means will this be a faithful recreation, as I plan to veer the style in a different direction. I also decided to do the bare minimum for a blockout,…
Unity 5 - I'm using the glass shader on the left (FX/Glass/Stained) and just to the right I'm using a different shader, (standard/transparent). Yet neither of these shaders seem to take into account the color information of my diffuse texture. I was hoping to do some cool colorful texture on my glass and be able to see…