Unity 5 - I'm using the glass shader on the left (FX/Glass/Stained) and just to the right I'm using a different shader, (standard/transparent).
Yet neither of these shaders seem to take into account the color information of my diffuse texture. I was hoping to do some cool colorful texture on my glass and be able to see that applied to my floor. (all objects set to "static")
Image on left: Unity 5 game shot - Image on right: quick and dirty photoshop jobby
I'm at a loss.....I don't get it. What do I do?
Replies
http://forum.unity3d.com/threads/transparent-glass-shader-filtering-light-simulating-different-colours-of-windows-glass.417624/
Sad panda face.