Diving straight into another Blender/BPainter project creating what I imagine the Doomslayer would look like in the style something like World of Warcraft including giant shoulderpads!
the engine might be able to handle it but you still have to pass these heavy ass assets around and deal with them. and the user has to download them. i think being dogmatic about "doing things the hard way" is just as dangerous as being a lazy-ass but to me that seems most likely like it's just being lazy. Like you see on…
Thanks, Im not too sure about the scope but I tried some stuff like making it look like the excalibur is embedded in rock or standing ontop of tomb stone to make the scene?/pose make sense like what the other guy said. I thought that adding a dead thing might make more sense, but yes im not too sure about adding another…
Hello my friends, I'm new to sculpting and I would to like how this is possible. I was browsing on some blogs when I saw this. Looks like a good conzept with good visible details and so on. So now this guy made a Sculpt. And for me it looks like he 'Copy' the Texture on the Mesh. Or I'm wrong ? I have no idea how this can…
I put some alpha-to-coverage example images up on the wiki this morning. http://wiki.polycount.com/TransparencyMap#Alpha_To_Coverage I'm hoping to get some more transparency examples, like to show what sorting errors look like, what it looks like when you use alpha test combined with alpha blend (like take a close look at…
Checked out some leaked artwork from Doom 4 today - - and am wondering what the work flow would be with artwork like this. Some times they look like the highpoly assets, other times it looks like the baked version of the art. Either way - whats the workflow here? How would they (or you) create artwork like this and get it…
Hello, Has anyone ever seen / heard of such exhibitions or galleries? Where like game artists expose their work? I know there are like game art museums and stuff, but I'm more talking about something where artists expose their (professional or not) work, like you'd be seeing textures, props, whatever you know. whatever…