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What's the workflow here? (Doom 4)

polycounter lvl 20
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adam polycounter lvl 20
Checked out some leaked artwork from Doom 4 today - - and am wondering what the work flow would be with artwork like this.

Some times they look like the highpoly assets, other times it looks like the baked version of the art.

Either way - whats the workflow here? How would they (or you) create artwork like this and get it down to render mesh specifications?

In my head it would make more sense to bake out the items individually (container, barrel(s), etc. but it looks like it was sculpted as one object (sludge build up on the barrels).

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