Hello there! I had the same problem as well... Spent a lot of time looking for info about this weird behavior and nothing at all :poly141: Finnaly I found this topic and went further ahead reading info on Maya Crease Sets. Here's the solution: You don't need to worry about creating infinite crease sets for as much as…
I know there are 3dsmax script for collecting maps/textures, or finding missing maps/textures. If anyone knows a script that does something like described below, that would be great. But what I would like specifically is: 1) select a certain material to export (one or more) 2) determine the material library to add the…
Hey polycount, Been trying my hand at recreating the Knitted Wool texture from JROTools' "Substance Masters Vol 1" and I ran into a problem that I haven't been able to figure out. When working in Designer the shader appears as intended, with no visual glitches or artifacts. However whenever I import the sbsar file into…
Hi, I just signed up for the Indie Game subscription today. I'm really excited to use the megascan assets I bought, but I am unable to export them to Unity with textures set up for metallic/smoothness (the default Standard shader variant) and an AO texture. Here are my export settings: Here are my Unity importer settings…
A recent Spore patch lets you export your creatures in the collada format, I'm going to give it a shot at lunch if I don't end up playing Monster Hunter link
So here's the question: How can I export a skeletal mesh (one that is cooked) from UDK into a usable file for 3ds max 2012? The reason I want to do this is because I'm in a group project in a level design class (and I'm relatively new to UDK) and the professor wants 2 custom mesh's in our level whether it be vehicles,…
to get masks you can use in photoshop... set up a user channel in each texture set put a black fill layer that only writes into the user channel and that covers everything add a white fill layer that only writes into the user channel and and that only covers the geometry add the user channel to your export preset export..…