So am currently learing how to animate and rigging a veichle and am also learning how to texture in substance painter this is where am at currently So this is the animation that I have made inside of 3Ds max and the setup is like this I have made a CAT Rig Setup in max and made the main body a bone and the wings and feet…
thanks @Neox, the ZModeler actually is a strange and mysterious tool for me, thanks for the answer and i'll properly learn it sooner or later. So you suggest to make it from a simpler mesh and then merge it with the sculpt of the head? Because the main goal of the sculpt was to sculpt it in zbrush for learning the software…
Availability in the States is what is killing me (the touch model at least). They seem to be releasing them in spurts. I wonder if they have been having bugs or QA issues. After having used a Cintiq at my last studio, I am sold. Photoshop, Zbrush Sketchbook, etc. were a joy to use. I just placed an order for the 27 on BH…
As an environment artist in games this is something that always stumps me: how to plan and structure an asset pack of modular cliffs for big environments (specifically environments with a lot of rocky, big/steep cliffs and cave areas). This far it's nothing I've really had to do or something I've had the opportunity to see…
I was reading about the annual competition called Loebner Prize https://en.wikipedia.org/wiki/Loebner_Prize tldr: humans chat with either a human or a bot and have to judge whether the other side was a human. Goal: As I am a graphics researcher, I've immediately fallen for the idea to do the same for human rendering.…
Hi! I'm trying to find a way to blend meshes that share the same material. I found this method, but I'm trying to avoid it because it seems like too much extra work https://cdnb.artstation.com/p/assets/images/images/011/332/037/original/raul-aparicio-skirtsample-anim.gif?1529020963 Is there a way to do it like this?…
I made a Morrigan a while back for the Comicon contest a couple years ago. ^_^ I'm not sure if it will help you in any way, but here it is: http://www.comiconchallenge.com/2009/images/wallPapers/Morrigan_1024_768.jpg You have a solid understanding of anatomical details (such as how muscles should look), but not really…
Right now most progress come from rendering tech tbh. The most beautiful games come from good Art Direction and the wholeness of scenes not individual props. If you're the sort of artist that is incredibly fast, efficient AND have time to make the best art you can possibly make then yeah, you're a very rare talent. In most…
great site there Imag Cheers man Yeah I wish I could get reference of such places myself but really I dunno where to go and more to the point how safe it acturally is. I mean we have the old cement works where I live,but its now a "dark" place to go...my mate went up to it with his girlfriend very early one morning and…
You need to ask a couple of questions to gauge the scope: - is it an first person shooter where you get up close to everything or you will only see it from afar / the air? Depending on the answer you can determine if you'll go with high poly baking or more low poly geometry, set up texture density and triangle budgets,…