Hi guys ! I have been reading this forum for years but have never really posted anything. I am "self taught" (should i say Internet taught?) belgian 3D hobbyist, and i like to make game assets for fun. I recently started an UE4 game project with two friends, and it boosted my motivation to improve. The background of the…
Hi we're beginning a new project soon on ps2 (or ps2 is our 'weakest link' in the platform lineup) and want some advice on poly budets etc. previously we have tended to throw stuff at the engine until it slows down, but it would be nice to structure things a bit more. So, people who have experience with ps2 budgets, can…
Its a great way to make some side income. The market for assets is low end, so I would avoid making a masterpiece and expecting to sell it for a higher price. Find a sweet spot for quality vs. time invested and you can make a very good hourly rate. There's a huge demand for mobile-ready assets. Also, "hand painted" and…
This is the current import settings we are getting for a new asset. Is there anyway to add / change the types of texture being imported? For example, AO and Metalness are currently missing from the list. It would also be awesome to be able to setup a "Mask" material that uses our standard mask rgb setup. This wouldn't be…
A few months ago Epic released the assets from infinity blade. I am using some them for a project I am working on. They are very desaturated and bland looking, but they were able to make these models look really good. They end up with this really high contrast beautiful looking model. I really like this look. And I have no…
Just started a learning diary for my attempt (once again) to learn Game asset creation. In Blender. https://www.youtube.com/watch?v=jtrdB_KtMXc&t=4s Hope that running a video diary on my learning process would help to be more accountable and responsible.Basically there is nothing done for now / only started a tutorial…
I grabbed 3d coat a couple of days ago cos it got a bit cheaper and I'm a bit confused about how I build a complete asset without fannying about. Lets assume I want to do this... voxel sculpt -> retopo -> UV -> paint -> export I seem to have to export and reimport my object to go from retopo to UVing which seems a bit…
Hello everyone. I want to learn the process of creation different environment assets for realtime PBR with the help of photogrammetry. For now i have some basic understanding of the whole process. So the this topic is some kind of journal. and I hope some advices. Thx. For now the pipe line is some kind of: 1. Make some…
Hey guys, so far everything I've done was purely for show and to learn modeling/texturing so I didn't need to import it into any specific game engine etc. and now I'm helping creating assets for a mobile game and I have no clue how to further my workflow. I have my low poly model, textured it in substance painter and…
Hi! Download: http://linko.projects.free.fr/gametools.zip Official thread: https://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation I have made a tool that convert your sculpture into an high quality game asset in one click. You just have to…