Hey guys, so far everything I've done was purely for show and to learn modeling/texturing so I didn't need to import it into any specific game engine etc. and now I'm helping creating assets for a mobile game and I have no clue how to further my workflow.
I have my low poly model, textured it in substance painter and exported my maps so all I have is low poly FBX model and texture maps for it. What next?
How do I import it to ue4? (I've actually tried importing it and it looks fine but I have no idea how to apply my texture maps to it). And when I need to send it over, what do I send? .fbx file and all textures?
Replies
If I were you I'd do some research on the basics of UE4 first to familiarise yourself with the UI.
Once you have the basics and can import your static mesh, create a material, apply it to your mesh, and add maps to the material channels, then you can look into LODs and channel packing.