I grabbed 3d coat a couple of days ago cos it got a bit cheaper and I'm a bit confused about how I build a complete asset without fannying about.
Lets assume I want to do this...
voxel sculpt -> retopo -> UV -> paint -> export
I seem to have to export and reimport my object to go from retopo to UVing which seems a bit silly.
Do I really need to do this?
I did try watching some videos but I got bored of seeing people retopo things manually and explain what a UV is so I gave up
If there's a decent written tutorial I'd love to know about it or faling that a video tutorial aimed at people with experience in game art but no idea how 3dcoat works.
ta
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I'm very impressed at some parts of 3d coat (voxel stuff, retopology, brushes etc.)
And utterly dismayed at others (no layer masks in paint?!!? - material painting is clunky as hell)
It's an absolute steal at home user price, I'm impressed