Hey! I've been doing some looking around and I'm having trouble finding good solutions for real time hair in Unity. My studio is working on a VR project which involves avatars controlled by users wearing headsets. Their movements, then, are based on the real time tracking data we're getting from the users' headsets, and…
Hi everybody! I love creating environment assets and foliage, and in the past I've never had to bother with vertex normals and shaders because I primarily work with unlit textures. However, this time around I'm tackling shaded foliage assets and I'm looking for some simple direction. I'm using 3ds Max and these assets are…
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
We invite a talented Technical Artist to significantly contribute to our "One Right Eye" project. This unique role demands a blend of artistic flair and technical prowess, focusing on the integration of complex 3D models from Blender into Unity. Unlike projects requiring multiple simple assets, ours revolves around a…
Unity desperately needs skin, hair and eye shaders out of the box in order to serve character artists to render their stuff in Unity for their portfolio. At least this makes me a little bit interested to get back to Unity, if this "Standard Skin Shader" is becoming official: https://www.artstation.com/artwork/R02BD
I could really use some help. I have a project I'm working on, but I am by no means an animator. I've made due so far but my knowledge of 3DS Max to Unity animations is limited. I want the cables I'm animating to behave more realistically, but I'm having trouble getting that to translate into Unity. RIght now I have a…
UFO Crash Games is currently seeking a talented Unity programmer with experience working on games for mobile devices (iOS and Android). You will be responsible of putting together a casual 3D game from scratch, working together with our artists (remotely) to release a game for the Android Market and the iOS App store, so…
Hello, I'm in the process of learning unity's shadergraph, so I tried to make a simple snow shader that displaces the mesh top where the snow is. However the displacement isn't based on the world position, but based on the mesh rotation (it always displaces it following the green arrow (Y axis)). I tried a lot of things. I…
When i try and import a mesh into unity, it gets covered in a bunch of black spots and it seems to be some sort of normal problem. If i turn on "calculate normals" in the mesh importer for the object, then it fixes it, but all of the soften/hardened edges i made in maya don't come over. What's the ideal method for…
Hi guys, This is gonna be my very first environment scene, and will be rendered in Unity. I'm attempting to recreate the infamous Looking Glass Dharma station from the LOST series : The room is actually twice as big but I'll be covering that mandatory part only. Here's my latest progress, with a current count of 15680…