greetings :) I need some advice from more those who have experience. Here´s the thing, I will be going on a trip for about a year, (I'm from Argentina, but I will be visiting France.I have an aunt there. and Brazil. and a few other countries). As a 2D freelance artist I work 95% of the time at home, so this trip comes just…
Totem Cactus-Photogrammetry Created this cactus using photogrammetry. Photo scanned using a 50mp camera (54 images), processed in Reality Capture, and modeled in ZBrush and Maya. Highly detailed model Size: X:57.5cm x Y 189cm x Z: 96cm 700,000 Polys
hello there, this is my first post on the forums, I hope you won't be so hard with me :) So this is the scene i've been working on these pasts weeks and I just finished it last week. The scene contains only 50'000 polygons. It's rendered on Maya with Mental Ray. I really have to put it on UE but I don't have the skills &…
Hey folks,First of all thanks for taking time and reading this post. I'm thinking about buying a new PC,since im working on a laptop and cant use 3dsmax without having lags. I thought about something that doesn't cost more than 500. and i want it to be capable of Open GL so i can run LYS i would prefer a nvidia (if you…
So I've been searching a lot about the tablets on the google and there's just a lot of information, I have Wacom One (Small) and it's really frustrating to work in a small space of that tablet, I was thinking of going with Intuos 3D Medium but then I thought I might save up more and get Wacom Intuos Pro Medium instead, is…
Hi guys, im currently setting up some blockout and first pass lighting for a small scene im working on, althouugh this is a night time scene i feel like im not getting the amount of bounce lighting from GI id like. Im under the impression its standard to set all materials to 18% mid grey value to begin with before i get in…
Hello! Some background: I like to model things that seem cool for fun. I'm trying to do a character model off of this drawing. Problem is, while sculpting is fun and all, I'm completely new to this zBrush approach, so once the mesh is at a stage where I would personally consider it "done" and ready to move on, I have no…
Apply here! The Department of Art and Computer Science is part of the Inland Norway University of Applied Sciences. Our campus is located in Hamar, Norway near the beautiful lake Mjøsa, and will be in 2018 connected to an industry-standard motion capture studio and a state-of-the-art VR Centre. Job description The position…
I'm running into a bug in Maya 2016 ext 1 SP6. It seems that objects with ShaderFX materials stop accepting spotlights when they move beyond 5000 units from the origin. Has anyone else encountered this? Do you have a suggested workaround?
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our tools and rigs to skin character bodies and…