Hi polycount. Basically that's my first attempt at AAA pbr character. Kinda. I didn't want to go for a completely realistic style, but also wanted to step away from what I normally do. She ended up being slightly over 50k polys and five 2k maps and it indeed took quite some time. I've learned Substance Painter and polygon…
Does anyone have a functional workflow for baking hi-res models down to game-res using render-to-texture in Max, using Mental Ray displacement maps as part of the hi-res stuff? From what I can tell, the Mental Ray renderer doesnt work properly with render to texture, and the normal Max renderer doesnt support…
Hey guys, first post of my own work, and I'd like to thank you all for your incredibly inspiring work. I always check this place out before digging in. I've been making this character for a game that I've been working on, but as the texturing has progressed I've become less and less confident in the color choices I made at…
I was recently hired to create a bunch of 3d fish for an upcoming application from Arid Ocean: http://www.aridocean.com Here are some of them. These are the high LOD versions at 1,200 polys apiece, there were two lower LODs also created at 500 and 250 polys respectively. The textures were done at 512x512 and are a…
Here is a list of Jobs available right now for Art. Many big comnpanies and some really attractive projects. Some relocation packages and great benefits. Please email me at Kenny@Gamerecruiter.com with the Job Order # for a Subject. MR 09 06 109 A Lighting Artist Phoenix,AZ MB 08 17 461 A Lighting Artist Santa Ana, CA MB…
Hi everyone, I’m a third-year computer games art student at Teesside
University. I’m currently working on creating a Moroccan villa. I’m looking for
feedback on what I have done so far, I’m not happy with how the scene looks but
I’m struggling to pin point what is wrong within the scene. I have taken a lot of inspiration…
http://techland.time.com/2012/01/19/feds-shut-down-megaupload-com-file-sharing-website/ " One of the world’s largest file-sharing sites was shut down Thursday, and its founder and several company executives were charged with violating piracy laws, federal prosecutors said. An indictment accuses Megaupload.com of costing…
Aww yeah, time for a new project. I'm gonna be doing a classic: the UH-1N "Huey" helicopter. This was very popular during the Vietnam war as a "Utility Helicopter" (hence, UH). It served many purposes during that time, and looks bad ass! So I decided to model it. The model I'll be doing is referred to as a "slick". These…
Light map density. I've made all my light maps with even padding, no overlapping or inverted faces. I made sure the light map density is even throughout the entire scene before exporting. These shadows were a result of having what I figured to be too low light map res. Like around 128. So I bumped everything up so the…
Hi guys. Just got a few questions about modularity. I'm using ue4 at the moment, but I guess this applies to any engine. So using this as an example. Its still early and rough, but its enough for this: How would you approach it when working modular? I originally had the floor and walls all made up of 500 x 500 unreal unit…