using EMANUELE ARNALDI's environment concept to work on my skills in modeling been working on it for a bit just wanted to see what feedback i could receive on the look of everything and tips to improve it thanks for your time https://www.artstation.com/artwork/WXlGQ
Hey I dunno if this was brought up But I really think it would be cool if when a member has there image on the top page of polycount as a headline, As well as write there name and such of who made it, maybe have a link when you click on the banner to that thread specific or maybe a special section of the screenshots of the…
For the last few months I have been working on a small environment with aims of getting it to a standard where I can use it as a portfolio piece. One of the main goals was to improve my texturing as well as the level of finish i can get my work too. At the moment i am coming to the end of modelling and starting to texture,…
Hello there. My name is Benny - Please READ the description. If you do not provide all of the requirements, your message may be disregarded We are currently looking to engage in long term services of a top tier 3D sculptor to join our team for regular work. You: - Should have several years experience in the industry -…
Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you…
Hi guys I've been searching for days and found out that no one has the same problem. When I save the project and open it later, the program stops in the "adding layers" step. Even if I save as in various versions, several of them don't open. The layers loads well. But The preview icon for the layer is empty. And Nothing…
For a creative design problem like this, it's important to recognize when it is occuring once it happens again in the future. It happens more than you may realize. You're heading toward exhaustion, you have identified two options in your mind and are unhappy with both. A similar thing happens to me when digital painting…
This is my first scene made in Unreal Engine. My main goal was to create scene using modular workflow and learn more technical aspects of this engine like: shadows and types of lighting. All props was made and texture by me. You can see more screenshots here: http://www.artstation.com/artist/mcpr1de
This is my first scene made in Unreal Engine. My main goal was to create scene using modular workflow and learn more technical aspects of this engine like: shadows and types of lighting. All props was made and texture by me. You can see more screenshots here: http://www.artstation.com/artist/mcpr1de
The giant bolders are too smooth and blobby. They look fine in the distance, but up close you notice the simplicity and lack of detail in them. Your AO is punched up way to much. Im noticing this a lot more with peoples work. Tone it down. Let the lighting and environment help you out. Dont let it be your fall back for…